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Stella Lecarde

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Once more, our family shares the fate of the Morris family. We are Lecardes, after all.
~ Stella to Jonathan Morris and Charlotte Aulin

Background

Stella Lecarde is a key antagonist in Castlevania: Portrait of Ruin. She is the twin sister of Loretta Lecarde and the daughter of Eric Lecarde, a protagonist from Castlevania: Bloodlines. Stella and her sister were captured by the vampire Brauner, who turned them into vampires and adopted them as his daughters.

Stella is encountered twice as a boss throughout the game. The first battle occurs when she fights alone, and the second battle sees her and Loretta join forces, with the outcome of this fight affecting the progression of the game.

In one of the game's alternate modes, both Stella and Loretta become playable characters. In this mode, the backstory of how they were ensnared by Brauner is further explored.

This dropdown contains the synopsis of Stella Lecarde’s story. Read at your own risk as you may be spoiled otherwise!

Stella Lecarde was one of Eric Lecarde's twin daughters, alongside her sister Loretta. Unlike Loretta, Stella inherited her father's physical strength.

When Eric investigated the newly resurrected Dracula's Castle, he went missing, prompting Stella and Loretta to search for him. They eventually found him inside Brauner's room, where the vampire appeared behind them, turned both sisters into vampires, and cast a spell on them, making them believe he was their true father.

In the main game, Stella first confronts Jonathan and Charlotte in the Sandy Grave, where she largely antagonizes the duo for disrespecting Brauner. Later, she threatens to kill the two hunters by herself, only to be overpowered, briefly regaining her humanity. Jonathan attempts to kill her, but Loretta intervenes and takes Stella away. Before leaving, Stella drops a locket containing a picture of herself with "Wind" and Loretta. Jonathan and Charlotte take it to the Entrance, where "Wind" reveals his true identity as Eric Lecarde and that Stella and Loretta are his daughters, not Brauner's. This revelation leads to the use of a purification spell to cure the sisters.

As bosses in the Master's Keep dining room, if Jonathan and Charlotte defeat the Lecarde sisters without casting the Sanctuary spell, Brauner will spirit them away as the castle collapses, resulting in a game over screen. If the Sanctuary spell is used, the sisters are cured and regain their humanity. They express gratitude by offering to perform a ritual to unlock the full power of the Vampire Killer. If Jonathan accepts, he must defeat the Whip's Memory alone to unlock the Vampire Killer's enhanced strength.

After Dracula's defeat, the sisters reunite with Eric's ghost. Stella is particularly affected by his passing, collapsing to her knees and sobbing, feeling a greater sense of responsibility as the "older" sister compared to Loretta.

In Sisters Mode, Stella can damage enemies and objects by rubbing the stylus over them.

Personality

  • Emotional and Aggressive Nature: As the older twin, Stella is more emotionally driven and tends to act impulsively. Unlike her sister Loretta, who may be more reserved, Stella is aggressive and prone to rash actions. She shows this in her interactions with Jonathan, where she actively bickers with him, particularly during their encounter in the Sandy Grave. Her aggression is also evident in her disobedience toward Brauner, attacking Jonathan and Charlotte without his permission, defying his orders and her supposed role under his supervision.
  • Vampiric Superiority: After becoming a vampiress, Stella adopts a condescending view toward humans, considering them inferior to her. This sense of superiority is common among vampires in the Castlevania universe, and Stella's aggressive behavior and dismissal of human life reflect this attitude. As a vampire, she becomes far more ruthless and relentless, putting her vampiric nature above any remaining semblance of humanity.

Appearance

  • Looks: Stella has heterochromia, with her right eye turning a striking red, contrasting with her left eye, which is green. Prior to her transformation into a vampiress and after being cursed, both of her eyes were green. This unique eye coloration is a notable feature she shares with her younger sister, Loretta, who also displays a similar change in her eye color. Stella’s overall appearance carries a regal yet intimidating aura, befitting her vampiric nature.
  • Regular Clothes: Before becoming a vampiress, Stella's attire is not explicitly detailed, but she was seen alongside her twin sister Loretta, typically dressed in clothing fitting their human origins. Once cursed and transformed, her clothing likely changed to reflect her new identity, becoming more suited to her vampiric status. Her style, however, remains more focused on her aggressive, combat-ready demeanor rather than any ornamental fashion choices.
  • Special Clothes: As a vampiress, Stella adopts a more domineering presence. Though her outfit specifics aren't always highlighted, her physical transformation is evident through her vampiric features—her crimson right eye being the most striking change. Her overall appearance exudes both elegance and menace, reflecting her new status as a creature that looks down upon humans.

General Information

Name: Stella Lecarde

Origin: Castlevania: Portrait of Ruin

First Appearance: Castlevania: Portrait of Ruin

Latest Appearance: Vampire Survivors

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Mariko Suzuki
  • English Voice Actor: Karen Strassman

Sex: Female[1]

Sexuality: Heterosexual

Pronouns: She/Her

Age: 19 during Sister Mode (It is noted in the game manual that Eric died at 50 years old[2], where the events of this game take place in 1944 A. D., where he would be 52 if he was still alive, thus it's two years before this, in which Eric's death takes place during Sisters Mode), 21 during Portrait of Ruin (Listed as 21 years old in the game manual[3])

Birth Year: 1923 (As she is 21 during the events of Portrait of Ruin[4], which takes place in 1944)

Homeworld: Earth

Residence: Dracula's Castle (While a vampire)

Story Role: Corrupted Heroes, Supporting Antagonist, Supporting Protagonist

Classification: Turned Human, Member of the Lecarde Clan, Creature of the Night, Child of the Night

Species: Witch, Human, Vampire (Formerly, before Charlotte purified her and Loretta's vampirism][5])

State of Being: Regular

Physiology: Humanoid Physiology, Vampire Physiology (Formerly)

In-Universe Creator: God[6]

Occupation: Vampire Hunter

Affiliations: Eric Lecarde (Her father), Loretta Lecarde (Her sister), Brauner (Formerly, while under his control[7]), Jonathan Morris, Charlotte Aulin

Enemies: Brauner (After being purified), Jonathan Morris (Formerly), Charlotte Aulin (Formerly), Death, Dracula

Height: Unknown

Weight: Unknown

Status:

  • During her Time: Alive
  • Modern Time: Deceased (As she existed back in the 1900s, she is naturally dead from old age)

Date of Death: Unknown

Alignment: Chaotic Evil as a vampire (Bitten by Brauner, turning her into a child of the night, where the full transformation into a vampire has them gradually lose their humanity[8]. This in turn made Stella far more sadistic[9], getting aggressive to anyone who doesn't show her "father" (Brauner) respect[10]. Only holding herself back from attacking because her father was present[11]), Neutral Good as a human (Regained their humanity and lost their vampirism feeling ashamed by all the things they've done apologizing for all they put Jonathan and Charlotte through[12])

Protection Level: Global Protector (It is the Lecarde family's destiny to aid the Morris Clan in unleashing their powers[13] to stop against threats like Brauner who wish to destroy the world[14])

Threat Level: Global Threat as a vampire (While under Brauner's control[15], aided him in his goal to take the world from mankind as he sees humans bring death and ruin to everything of beauty[16])

Codex Statistics

Key: Sisters Mode | Portrait of Ruin

Key Information

  • Sisters Mode: This key covers the sisters during sisters mode, where they're not turned into vampires.
  • Portrait of Ruin: This key covers the main game of portrait of ruin where they are turned into vampires.

Grade: S

Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1900s Death[17], where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[18], Dracula also serves as the absolute evil, the opposite to God[19], where for God to be perfectly good, there must be a being of perfect darkness[20], being the entity opposite to God[21], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[22]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[23]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[24], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[25]. Alucard notes that having something to protect surpasses the limits of strength[26]) | At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[27], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[28]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[29]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[30], that have a yield range of 1-10 kilotons of TNT. Can harm Jonathan Morris & Charlotte Aulin[31])

Durability: At least Town level, Far Higher with Sheer Will | At least Town level

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[32] where logs can weigh around 15 to 5 tons[33] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[34]), Far Higher with Sheer Will | At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[35], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[36] where logs can weigh around 15 to 5 tons[37] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[38])

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[39]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[40]), Far Higher with Sheer Will | At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[41]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[42] and the White Demon, who can move at the speed of light at short distances[43]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[44]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[45])

Attack Speed: At most Faster Than Light (Can tag 1900s Death, where Alucard notes that Death is a force to be reckoned with, where not one other of Dracula's henchman being able to compare[46], which should make him far superior to enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[47] and the White Demon, who can move at the speed of light at short distances[48]), Far Higher with Sheer Will | At most Faster Than Light

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light

Stamina: Superhuman (Traveled across Dracula's Castle in search of her father, fighting various bosses and enemies along the way without showing any signs of tiring) | Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[49])

Range: Standard Melee, Several Meters with Slashing Attacks. At least Several Meters with Energy Atacks (Sends out energy attacks that go out this far[50])

Intelligence: Supergenius Intelligence (Stella is a skilled magic user, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[51])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[52], one of Dracula's bats easily destroyed a stone ground block[53]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[54]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[55]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[56]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[57]. With their souls being completely free from time[58]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[59]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[60]), Empowerment (Creatures of the night are empowered by the night[61], becoming stronger when it's night time[62]), Evolution (Creatures of chaos can inherit evil natures[63] awakening into stronger enemies with new abilities and less weaknesses[64]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[65]. This has also been shown with slain heads reviving as an angry wraith[66]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[67], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[68], with this state being referred to as a "regeneration cycle"[69]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[70]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[71]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[72]. With the real world and world of grimoires being considered the same or "equal"[73], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[74]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[75]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[76]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[77], or Charlotte fading from existence due to them messing with the history of the Grimoires[78], Maria starting to fade because Richter's history is being rewritten[79], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[80]. The text alterations also make the monsters stronger[81]. With the real world and world of grimoires being considered the same or "equal"[82], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[83]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[84]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[85]. The Chaos of the Grimoire destabilized the magic of the others[86]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[87]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[88]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[89], with their souls being completely free from time[90]. With time in Castlevania being so potent that not even eternity can withstand time[91], along with even artificial life being subject to the laws of time[92]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[93]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[94], with their souls being completely free from time[95], with fate being a truth wound by time[96])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[97]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[98]), Disguise Mastery (Vampires will sometimes disguise themselves[99] as villages in order to get near one[100]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[101], with Mathias noting he has eternal life[102]. Aeon notes that vampires exist for eternity[103]. Walter is noted to be a vampire that has eternal life[104]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[105]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[106]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[107]. With their souls being completely free from time[108]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[109]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[110], defying God's decree[111]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[112]), Surface Scaling (Vampires can stand on ceilings[113]), Flight (Vampires can either naturally levitate grow wings to fly[114], turn into a bat[115], or into mist[116]), Immersion (Vampires can infuse magic into paintings to increase their power[117]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[118]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[119]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[120]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[121]. Vampires can disguise themselves as huamns[122]), Teleportation (Vampires possess the ability to teleport freely[123]. Even non-threatening vampires such as Rosa, fade out from view[124]), Power Suppression (Vampires can submerge their own vampiric powers if needed[125]), Life-Force Absorption (Vampires can consume one's lifeforce[126], allowing them to heal themselves through biting into a victim[127]), Vampirification (Vampires can turn others into vampires[128], Walter turned Rinaldo's daughter into a vampire[129]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[130]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[131]), Animal Manipulation (Bats serve under the control of vampires[132], being freely spawnned by any vampire[133]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[134]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[135]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[136]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[137]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[138]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[139], or Charlotte fading from existence due to them messing with the history of the Grimoires[140], Maria starting to fade because Richter's history is being rewritten[141], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[142]. The text alterations also make the monsters stronger[143]. With the real world and world of grimoires being considered the same or "equal"[144], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[145]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[146]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[147]. The Chaos of the Grimoire destabilized the magic of the others[148]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[149]), Biological Manipulation (Vampires biological functions are no longer required for them[150]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[151], with their souls being completely free from time[152]. With time in Castlevania being so potent that not even eternity can withstand time[153], along with even artificial life being subject to the laws of time[154]), Death Manipulation ("Death" loses all meaning for Vampires, as they[155] defy God's decree that life should be limited, and exist for eternity[156]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[157]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[158], with their souls being completely free from time[159], with fate being a truth wound by time[160]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[161])

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[162]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[163], along with being said to be as great a task as recreating God's creation of the Earth[164]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[165], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[166]), Limited Immersion & Dimensional Travel (Magic users can align their magic with the magic of another to enter into painting worlds[167]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[168])
Weapon Mastery (Sword Mastery; Stella is a skilled sword wielder[169]. Noted to be a skilled swordsmaster[170]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[171]. Alucard notes that having something to protect surpasses the limits of strength[172]), Afterimage Creation (Moves so fast that she creates afterimages[173]), Accelerated Development (Battling & Leveling, Physical Stats and Abilities; As Loretta and Stella travel throughout the castle battling enemies and bosses they gain level ups, getting stronger, faster, more durable, and having better abilities and resistances[174]), Flight (Stella and Loretta are able to naturally fly around, even while not vampires[175]), Teleportation (Teleported to where Jonathan and Charlotte were[176]), Extrasensory Perception (Stella and Loretta could sense their father's power[177]), Penetration Damage (Metaphysical Penetration; Stella does a slashing attack[178] made from pure magic[179]), Non-Standard Interaction (Abstract Interaction; Charlotte can interact with and kill Death[180], where Death is death, being the absolute presence, the awe, the religion, and the dark god[181]. He refers to death itself as him[182]. Noting that he is completely death and human death is only a part of Chaos[183]. Olrox when seeing Death fight serious notes that he senses the overwhelming existence of death and states that death really exists[184]), Shockwave Generation (Stella sends out massive energy waves with her attacks[185]), Energy Projection (Stella sends out an energy projectile from her sword[186]), Energy Absorption (Stella can get jewels out of objects and enemies, with jewels being a means to charge energy and thus they are essentially hearts, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[187]), Air Manipulation (Stella sets up a few random crescent-shaped wind projectiles in the air, after setting them up, the wind projectiles start firing[188]), Memory Manipulation (The power of the Lecarde family, can perform a ritual unlocking the true power of the whip and have the power to incarnate the memory of the Belmonts engraved in the whip[189]).



Resistance to Dracula's Castle (Loretta and Stella are able to enter Dracula's Castle without facing any adverse effects[195])

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[196], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[197]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[198]), Possession (The castle possesses objects with its magic, such as a ouija table[199]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[200]. The Castle has doors sealed off without solving puzzles[201]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[202]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[203], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[204]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[205]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[206]. The castle increases one's dark desires, allowing Dracula to easily control them[207]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[208]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[209]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[210]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[211]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[212]), Curse Manipulation (The Curse status that spirits inflict[213] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[214]), Life Manipulation (The castle can bring inanimate statues to life to attack[215]. Can cause the glass murals to come to life and attack[216]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[217]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[218]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[219], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[220] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[221], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[222], or Charlotte fading from existence due to them messing with the history of the Grimoires[223], Maria starting to fade because Richter's history is being rewritten[224], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[225]. The text alterations also make the monsters stronger[226]. With the real world and world of grimoires being considered the same or "equal"[227], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[228]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[229]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[230], which alter grimoires, which do not adhere to the laws of reality[231]), Power Modification (The vital souls are noted to be apart of the Castle's power[232], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[233]. The Chaos of the Grimoire destabilized the magic of the others[234])


Equipment


Notable Techniques

Slash Attack

Stella conjures magic to create slashes without needing to use a sword.
Cleaving Wave(裂波)[235]
Stella lands on the ground and swings her sword to create a shockwave in front of her.
Whirlwind(疾風)[236]
Stella swings her sword and sends out sword energy in front of her depending on the player's position.
Crescent Moon(弧月)[237]
Stella sets up a few random crescent-shaped wind projectiles in the air. After setting them up, the wind projectiles start firing.
Sword attack
Stella attacks with her sword. There are usually two types of attacks:
  • Stella does a circular moon image slash.
  • Stella swings her sword forward.
Teleport
Stella will also sometimes teleport to avoid the player's attacks.

Other

Standard Tactics: Stella utilizes a variety of offensive techniques in battle. She can land and swing her sword to create a shockwave in front of her, a move known as Cleaving Wave. Depending on the player's position, she may use Whirlwind, where she sends out energy waves with her sword. Another attack, Crescent Moon, involves setting crescent-shaped wind projectiles in the air that begin firing after being positioned. Stella's sword attacks include performing a circular slash that leaves a moon-like image or swinging her sword forward in a straightforward manner. Additionally, she can teleport to evade attacks, making her harder to pin down during combat.


Weaknesses

Note

Trivia

  • Both Stella and Loretta were voiced by the same actress, Mariko Suzuki, in the Japanese version of Castlevania: Portrait of Ruin.
  • As Eric is also a skilled fencer, it was he who most likely taught Stella swordsmanship[258].

Battle Records

17 - 3 - 0


  • Dullahan - Fight[259]
    • Conditions: None.
    • Location: City of Haze
  • Behemoth - Fight[260]
    • Conditions: None.
    • Location: Entrance
  • Keremet - Fight[261]
    • Conditions: None.
    • Location: Great Stairway
  • Astarte - Fight[262]
    • Conditions: None.
    • Location: Sandy Grave
  • Legion - Fight[263]
    • Conditions: None.
    • Location: Nation of Fools
  • Dagon - Fight[264]
    • Conditions: None.
    • Location: Forest of Doom
  • Werewolf - Fight[269]
    • Conditions: None.
    • Location: 13th Street
  • Balore - Fight[270]
    • Conditions: None.
    • Location: Nest of Evil
  • Gergoth - Fight[271]
    • Conditions: None.
    • Location: Nest of Evil
  • Zephyr - Fight[272]
    • Conditions: None.
    • Location: Nest of Evil
  • Aguni - Fight[273]
    • Conditions: None.
    • Location: Nest of Evil
  • Abaddon - Fight[274]
    • Conditions: None.
    • Location: Nest of Evil
  • Fake Trevor, Fake Grant & Fake Sypha - Fight[275]
    • Conditions: None.
    • Location: Nest of Evil

  • Brauner - Fight[277]
    • Conditions: None.
    • Location: Master's Keep
    • Note: Brauner sneak attacked Stella and bit her with Loretta being in too much shock to move.

None.

References

  1. Castlevania: Portrait of Ruin Game Manual Page 21
  2. Castlevania: Portrait of Ruin Game Manual Page 21
  3. Castlevania: Portrait of Ruin Game Manual Page 21
  4. Castlevania: Portrait of Ruin Game Manual Page 21
  5. Castlevania: Portrait of Ruin Stella and Loretta Lecarde Boss
  6. Castlevania Lament of Innocence
  7. Castlevania: Portrait of Ruin Stella and Loretta Boss
  8. Castlevania: Lament of Innocence
  9. Castlevania: Portrait of Ruin Dullahan Boss
  10. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  11. Castlevania: Portrait of Ruin Stella Boss
  12. Castlevania: Portrait of Ruin Stella and Loretta Boss
  13. Castlevania: Portrait of Ruin Lecarde's Destiny
  14. Castlevania: Portrait of Ruin Stella & Loretta Boss
  15. Castlevania: Portrait of Ruin Stella and Loretta Boss
  16. Castlevania: Portrait of Ruin Brauner & Stella Encounter Scene
  17. Castlevania: Portrait of Ruin Sisters Mode Death Boss
  18. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  19. Castlevania: Aria of Sorrow Ending
  20. Castlevania: Dawn of Sorrow Dark Lord Candidates
  21. Castlevania: Dawn of Sorrow Ending
  22. Castlevania Judgment: True Story Mode, Golem
  23. Castlevania Judgment Golem Ultimate Attack
  24. Castlevnaia: Symphony of the Night
  25. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  26. Castlevania: Nocturne of Recollection Intro
  27. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  28. Castlevania Judgement: True Story Mode, Golem
  29. Castlevania Judgment Golem Ultimate Attack
  30. Castlevnaia: Symphony of the Night
  31. Castlevania: Portrait of Ruin Stella Boss
  32. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  33. Estimating Weight of Logs and Standing Timber Page 2
  34. Castlevania: Curse of Darkness
  35. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  36. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  37. Estimating Weight of Logs and Standing Timber Page 2
  38. Castlevania: Curse of Darkness
  39. Castlevania: Lament of Innocence Ending
  40. Castlevania: Harmony of Dissonance
  41. Castlevania: The Dracula X Chronicles Intro
  42. Castlevania Aria of Sorrows
  43. Castlevania Grimoire of Souls Enemy Compendium Showcase
  44. Castlevania: Symphony of the Night
  45. Castlevania: Grimoire of Souls Prologue level
  46. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  47. Castlevania Aria of Sorrows
  48. Castlevania Grimoire of Souls Enemy Compendium Showcase
  49. Castlevania: Lament of Innocence
  50. Castlevania: Portrait of Ruin Stella Boss
  51. Castlevania: Portrait of Ruin
  52. Super Castlevania IV Stage B-1
  53. Castlevania: Circle of the Moon
  54. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  55. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  56. Haunted Castle Revisited Dominus Collection
  57. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  58. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  59. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  60. Castlevania: Curse of Darkness Manga Volume 1
  61. Castlevania II: Simon's Quest Night Transition
  62. Castlevania II: Simon's Quest Online Game Manual Page 4
  63. Castlevania: Lament of Innocence Bestiary No. 058
  64. Castlevania: Lament of Innocence Bestiary No. 059
  65. Castlevania: Curse of Darkness Bestiary No. 009
  66. Castlevania: Curse of Darkness Bestiary No. 005
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Symphony of the Night
  69. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  70. Castlevania: Lament of Innocence Bestiary No. 064
  71. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  72. Castlevania: Grimoire of Souls Prologue
  73. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  74. Castlevania: Portrait of Ruin
  75. Castlevania: Grimoire of Souls Prologue Stage 4
  76. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  77. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  78. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  79. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  80. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  81. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  82. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  83. Castlevania: Portrait of Ruin
  84. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  85. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  86. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  87. Castlevania III: Dracula's Quest
  88. Castlevania: Curse of Darkness Absolute Zero Ring Description
  89. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  90. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  91. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  92. Castlevania Judgment Aeon's Hyper Attack on Golem
  93. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  94. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  95. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  96. Castlevania Judgment Aeon Hyper Attack on Death
  97. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  98. Castlevania: Legacy of Darkness Game Manual Page 35
  99. Castlevania: Legacy of Darkness Game Manual Page 35
  100. Castlevania (N64)
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence
  103. Castlevania Judgment Aeon Hyper Attack on Alucard
  104. Lament of Innocent Perfect Guidebook
  105. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  106. Castlevania: Lament of Innocence
  107. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  108. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  109. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  110. Castlevania: Curse of Darkness Manga Volume 1
  111. Castlevania: Lament of Innocence
  112. Castlevania (N64)
  113. Castlevania (N64)
  114. Castlevania (N64) Vampire Boss
  115. Castlevania: The Dracula X Chronicles Intro
  116. Castlevania (N64) Vampire Boss
  117. Castlevania: Portrait of Ruin
  118. Castlevania: Lament of Innocence
  119. Castlevania: Lament of Innocence
  120. Castlevania: Lament of Innocence
  121. Castlevania: The Dracula X Chronicles Intro
  122. Castlevania (N64)
  123. Castlevania: Portrait of Ruin
  124. Castlevania (N64) Flower Garden Cutscene
  125. Castlevania: Symphony of the Night
  126. Castlevania: Order of Shadows
  127. Castlevania (N64)
  128. Castlevania: Lament of Innocence Bestiary No. 078
  129. Castlevania: Lament of Innocence
  130. Castlevania: Lament of Innocence Bestiary No. 064
  131. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  132. Castlevania: Lament of Innocence Bestiary No. 002
  133. Castlevania (N64) Vampire Boss
  134. Castlevania: Curse of Darkness
  135. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  136. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  137. Castlevania: Grimoire of Souls Prologue Stage 4
  138. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  139. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  140. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  141. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  142. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  143. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  144. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  145. Castlevania: Portrait of Ruin
  146. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  147. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  148. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  149. Castlevania: Lament of Innocence
  150. Castlevania: Lament of Innocence
  151. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  152. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  153. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  154. Castlevania Judgment Aeon's Hyper Attack on Golem
  155. Castlevania: The Dracula X Chronicles Stage 1
  156. Castlevania: Lament of Innocence
  157. Castlevania: Lament of Innocence
  158. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  159. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  160. Castlevania Judgment Aeon Hyper Attack on Death
  161. Castlevania: Lament of Innocence
  162. Castlevania: Portrait of Ruin
  163. Castlevania: Lament of Innocent
  164. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  165. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  166. Konami of Europe's Camilla Fernandez profile
  167. Castlevania: Portrait of Ruin
  168. Castlevania: Grimoire of Souls Prologue Stage 1
  169. Castlevania: Portrait of Ruin Stella Boss
  170. Castlevania: Portrait of Ruin Bestiary No. 146
  171. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  172. Castlevania: Nocturne of Recollection Intro
  173. Castlevania: Portrait of Ruin Stella Boss
  174. Castlevania: Portrait of Ruin Sisters Mode
  175. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  176. Castlevania: Portrait of Ruin Dullahan Boss
  177. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  178. Castlevania: Portrait of Ruin Sisters Mode Intro Scene
  179. Castlevania: Portrait of Ruin Sisters Mode
  180. Castlevania: Portrait of Ruin Sisters Mode Death Boss
  181. Castlevania: The Arcade Death Boss Fight
  182. Castlevania Judgment Death True Story Mode
  183. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  184. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  185. Castlevania: Portrait of Ruin Stella Boss
  186. Castlevania: Portrait of Ruin Stella Boss
  187. Castlevania: Lament of Innocence Game Manual Page 10
  188. Castlevania: Portrait of Ruin Stella Boss
  189. Castlevania: Portrait of Ruin
  190. Castlevania: Portrait of Ruin Sisters Mode
  191. Castlevania Judgment Aeon's Hyper Attack Sequences
  192. Castlevania Judgment Aeon's Hyper Attack on Death
  193. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  194. Castlevania Judgment Death True Story Mode
  195. Castlevania: Portrait of Ruin Sisters Mode Intro
  196. Castlevania: Harmony of Dissonance
  197. Castlevania: Harmony of Dissonance
  198. Castlevania: Symphony of the Night Bestiary No. 40
  199. Castlevania: Symphony of the Night Bestiary No. 16
  200. Castlevania: Portrait of Ruin Bestiary No. 133
  201. Castlevania: Lament of Innocence
  202. Castlevania (N64)
  203. Castlevania: Portrait of Ruin
  204. Castlevania: Portrait of Ruin
  205. Castlevania: Harmony of Dissonance
  206. Castlevania: Circle of the Moon
  207. Castlevania: Circle of the Moon
  208. Castlevania: Order of Ecclesia Bestiary No. 061
  209. Castlevania: Portrait of Ruin Bestiary No. 131
  210. Castlevania: Symphony of the Night Bestiary No. 44
  211. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  212. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  213. Castlevania: Grimoire of Souls
  214. Castlevania (N64)
  215. Castlevania Chronicles
  216. Castlevania Chronicles
  217. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  218. Castlevania: Curse of Darkness Bestiary No. 115
  219. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  220. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  221. Castlevania: Grimoire of Souls Prologue Stage 4
  222. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  223. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  224. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  225. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  226. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  227. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  228. Castlevania: Portrait of Ruin
  229. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  230. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  231. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  232. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  233. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  234. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  235. Akumajō Dracula: Gallery of Labyrinth Official Guide
  236. Akumajō Dracula: Gallery of Labyrinth Official Guide
  237. Akumajō Dracula: Gallery of Labyrinth Official Guide
  238. Castlevania II: Simon's Quest Day Transition
  239. Castlevania II: Simon's Quest Day Game Manual Page 11
  240. Castlevania II: Simon's Quest
  241. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  242. Super Castlevania IV Stage B-4
  243. Castlevania III: Dracula's Curse Alucard Ending
  244. Castlevania (N64) Rose Encounter
  245. Castlevania II: Simon's Quest
  246. Castlevania: Lament of Innocence
  247. Castlevania: Harmony of Dissonance
  248. Castlevania (N64)
  249. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  250. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  251. Castlevania: Circle of the Moon
  252. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  253. Castlevania (N64) Charlie Vincent Boss
  254. Castlevania: Portrait of Ruin Holy Mail Description
  255. Castlevania (N64) Rose Encounter
  256. Castlevania (N64) Carrie Bad Ending
  257. Castlevania III: Dracula's Curse Alucard Ending
  258. Castlevania: Bloodlines EGM fax.
  259. Castlevania: Portrait of Ruin
  260. Castlevania: Portrait of Ruin
  261. Castlevania: Portrait of Ruin
  262. Castlevania: Portrait of Ruin
  263. Castlevania: Portrait of Ruin
  264. Castlevania: Portrait of Ruin
  265. Castlevania: Portrait of Ruin
  266. Castlevania: Portrait of Ruin
  267. Castlevania: Portrait of Ruin
  268. Castlevania: Portrait of Ruin
  269. Castlevania: Portrait of Ruin
  270. Castlevania: Portrait of Ruin
  271. Castlevania: Portrait of Ruin
  272. Castlevania: Portrait of Ruin
  273. Castlevania: Portrait of Ruin
  274. Castlevania: Portrait of Ruin
  275. Castlevania: Portrait of Ruin
  276. Castlevania: Portrait of Ruin
  277. Castlevania: Portrait of Ruin Sisters Mode Ending
  278. Castlevania: Portrait of Ruin
  279. Castlevania: Portrait of Ruin
  280. Castlevania: Portrait of Ruin